How to Make a Cartoon on the Computer

Steps for Making a Character Using Computer Design

© Kenneth Burchfiel

Dec 6, 2008
This cartoon was made using the above steps., Kenneth Burchfiel
Creating a computer cartoon is simple, fun and rewarding. This guide goes over the four basic steps in creating a two-dimensional person.

Computer-generated characters have some great advantages over pencil-and-paper creations. For one, there are no smudge or eraser marks to worry about. More importantly, figures made with software programs can be posed in multiple ways without having to start from scratch.

The only software required for this project is a program that can produce and rotate colored rectangles and ellipses. The author used Adobe In-Design CS3 for his own character, though Adobe Illustrator might be preferred.

1. The Wire Frame Model

First, decide the character’s proportions and features. A torso, legs and head are obvious body parts, but decide if the creation will also have elbow sockets, knees and fingers. Jointed ligaments are helpful in showing motion.

Use circles and rectangles to create a rough impression of the figure. Try using circles for the head, shoes, knees and elbows. Rectangles will do for the body, upper and lower arm, fingers and legs. Use rotated squares for shirtsleeves.

2. The Rounding Process

Not all design programs will allow for edge rounding, but if possible, try adding a curve to the character’s torsos, sleeves and pants. This will help the character look less “blocky” and more natural.

Advanced software programs will allow for independent modification of each side and corner. Try curving only one region of the sleeves while leaving the arm side flat.

3. Filling in the Wire Frame

It’s now time to move beyond the basic wire-frame model. Use the design program’s “fill” program to color in each rectangle and circle, then move each body part above or below the others until the character looks as it should. In other words, bring the head in front of the body, the sleeve in front of the arms and the pants behind the torso. Experiment with the kneecaps and elbows to decide whether they should go in front or behind the legs or arms.

4. Adding Color

It is possible to end with the third step, but most cartoonists would prefer to add a little color. If possible, use the design program’s “fill” or “swatch” feature to give the character skin and clothing colors. This is also a great time to add hair and clothing accents.

Making Use of the Character

It’s now time to experiment with the figure. Try grouping the sleeves, arm, hand and fingers into one shape, then rotate that shape to move the character’s arm. Make the character “jump” by rotating the arms and legs outward, then adding in a dark circle to represent the ground below. For an extra challenge, flip the character upside down and have it do a handstand.

As it turns out, making a character on the computer is quite easy to do. With such a versatile, easy-to-modify cartoon, it’s hard to imagine going back to pen and pencil.


The copyright of the article How to Make a Cartoon on the Computer in Illustration is owned by Kenneth Burchfiel. Permission to republish How to Make a Cartoon on the Computer in print or online must be granted by the author in writing.


This cartoon was made using the above steps., Kenneth Burchfiel
       


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Comments
Dec 9, 2008 3:06 AM
Guest :
it wasnt helpful...
Dec 9, 2008 4:41 PM
Kenneth Burchfiel :
I'm sorry to hear that. Could you give a specific reason why? I'd love to help you find the information you need.
This article is meant for those who have access to some sort of design program, like Adobe Illustrator or In-Design. (Microsoft Paint will work, but you won't get the same results.) If you don't have one of those programs, you probably wouldn't find this how-to guide to be of much use.
Jan 23, 2009 4:32 PM
Guest :
Thank you for this article! I am just getting started with a free program called 3DPlus. I suspected it needed to be done something like this, but wasn't sure - you have saved me several steps, I am sure. I will attempt to put this information to good use. I am looking forward to playing with different shapes then learning how to animate them. Have any short-cuts or tips with that?
Feb 7, 2009 11:16 AM
Guest :
it was NOT HELPFUL
Jun 24, 2009 4:34 AM
Guest :
SUPER LAME
5 Comments